
CLOSED BETA 2 PATCH NOTES
NEW SPECS REQUIREMENT
MINIMUM
CPU: Intel Core i5-10400 or AMD Ryzen 5 2600 or equivalent (6 core / 12 threads)
RAM: 16GB
GPU: NVidia GeForce RTX 2070 or Radeon RX 5700 or equivalent with at least 8 GB of VRAM
RECOMMENDED
CPU: Intel Core i7-10700K or AMD Ryzen 7 2700 or equivalent (8 core / 16 threads)
RAM: 16GB
GPU: NVidia GeForce RTX 3070 or Radeon RX 9060 XT or equivalent with at least 10 GB of VRAM
RELEASE NOTES
- Improved CPU performance by 20%
- Improved memory usage by 23%
- Improved GPU Memory usage by 10%
NEW FEATURES
- In-game Team Text Chat: Players can now communicate with their teammates directly during matches.
- Player Reporting System: A reporting feature has been added to help address toxic or inappropriate behavior.
- Game Introduction & Tutorial: A new introduction and tutorial are now available to help new players learn the basics.
- Spellcaster & Lifestone Customization: Players can now customize their Spellcasters and Lifestones.
- Early Version of the Ranking System: An initial version of the competitive ranking system has been implemented.
New Content
ARENA
- Nordic Shore: A frozen coastal battlefield featuring open sightlines and harsh environmental conditions.
CREATURES
- Stone Behemoth: A massive creature that excels at destroying armies at long range.
- Lich: An undead creature that manipulates occultism to weaken enemies.
- Faerie: An elusive creature focused on mobility and magical disruption.
- Steam Tank: Long-range unit that deals heavy damage to a target.
- Wolven Hunter: A long-range unit specialized in executing precise tactical strikes on single targets.
SPELLS
- Fire Rain: Calls down a barrage of fire over an area, dealing continuous damage.
- Poison Grenade: Releases toxic fumes that damage enemies over time in a targeted zone.
- Ice Infusion: Enhances creatures with ice infusion, making them more resistant and slowing enemies.
- Fire Infusion: Enhances creatures with fire energy, increasing offensive capabilities and applying burning to enemies.
- Sacrifice: Converts a creature's life into spell charges.
- Resurrection: Brings fallen units back into the fight.
BUILDINGS
- Harpy’s Nest: Spawns flying units that harass ground enemies and control the battlefield from above.
- Rampart: A defensive structure designed to block paths and protect key positions.
- Ballista: A long-range siege weapon effective against units and structures.
ITEMS
- Lifestone soul: A huge soul that appears when Lifestone is destroyed to give a big amount of Source.
- Mass Heal: Restores health to multiple allied units at once.
- Protection Grimoire: Grants defensive bonuses to improve survivability.
- Power Grimoire: Increases your offensive power.
- Cast Stone, Ice Infusion: An item that gives you the spell Ice Infusion.
- Cast Stone, Fire Infusion: An item that gives you the spell Fire Infusion.
COSMETICS
- Founder's Pack: An exclusive cosmetic bundle available to early supporters, including unique visual rewards.

GAME RULES CHANGES
- Deck validation now requires at least one Creature I or II.
- Respawn time is now also based on player level.
- Out-of-combat life regeneration is slower: it now starts after 20 seconds and restores 5 HP/s.
- Lifestone targeting rules updated: Lifestone now prioritizes attacking enemy Spellcasters that attack allies within its territory.
- Damage dealt to an allied Lifestone recharges less Titan gauge.
- When one of a team Spellcaster’s Lifestones explodes, it grants less Titan Gauge to allies.
- A destroyed Lifestone drops a Lifestone Soul.
- Lifestone Soul effect: Recharges all casts and fills 30% Titan gauge.
- Soul now grants XP and Titan recharge, but no longer heals.
- Rank III and Rank IV Incantations are now automatically unlocked at level 5 and level 10.
- All Spellcasters can now upgrade their Defense Ability to gain additional charges.
- Upgrade categories are now offered based on level.
- Each archetype now follows a distinct upgrade priority when leveling up:
- Enchanter: Spells → Summons → Spellcasters
- Duelist: Spellcasters → Spells → Summons
- Conqueror: Summons → Spells → Spellcasters
BALANCING
SPELLCASTERS (GLOBAL)
- Global DPS Rebalance:
- Damage values have been rebalanced across all Spellcasters.
- Overall DPS potential from stacking multiple Spellcaster and spell upgrades has been reduced.
- Close-Range Spellcaster Damage: Close-range Spellcaster attacks are now more effective at interrupting creatures.

- Wind Shield (Defense Ability) Duration Increased: Wind Shield duration increased from 2.5s to 3s.
- Spellcaster Interruption: Successfully hitting a Spellcaster twice now interrupts their actions.
- Building Enchant: Attacks now enchant ally buildings, enabling them to emit a healing aura.
- Building Heal Radius Increased: The healing area around buildings has been expanded.
- No sprint delay after taking damage.
PASSIVES
- Mountain’s Favor: The Stone Shaman’s attacks deal double damage to buildings.
- Child of the Titans: Increases Rank II and Rank III population while reducing Rank I population.
- Pathfinder: While on the ground, the Shaman recharges Wild incantations much faster.

- Poison Damage Reduced: Poison damage from the Swamp Witch attacks reduced (Normal: 1.0 → 0.083, Demon Mode: 2.0 → 0.166).
- Demon Mode (Ultimate Ability) Duration Reduced: Demon Mode duration reduced from 30s to 15s.
- Witchslip (Defense Ability) Charges Reduced: Defense charge count reduced from 3 to 2.
PASSIVES
- Pact of Sacrifice: Killing Poisoned Creatures recharges Necromancy spells.
- Brood Rite: When a Swamp Witch’s creature is destroyed, her incantations and abilities recharge faster.
- Swarm Dominance: The Swamp Witch has more Rank I population, but less Rank II and Rank III population.

- Burning Conquest (Ultimate Ability) Infusion: Burning Conquest can now infuse Titans.
PASSIVES
- Ignition Spark: Allied creatures near the Fire Elementalist capture Altar faster.
- Enduring Flame: Damaging burning enemies heals the Fire Elementalist.
- Blazing Momentum: When you or your creatures kill a Burning enemy, it recharges Elemental incantations.

- Iron Tempest (Ultimate Ability) Duration Increased: Duration increased from 1.4s to 3s.
- Iron Tempest (Ultimate Ability) Stagger Effect Added: The Ultimate now staggers all creatures within its area of effect.
PASSIVES
- Scourge of War: Increases Rank III population, reduces Rank II population.
- Forges of Valm: Creatures spawned from Buildings have significantly more health.
- Field Commander: While on the ground, nearby WAR creatures gain a strong defensive buff.

- Dimension of Varani (Ultimate Ability) Counterplay Added: The Ultimate can now be destroyed by Lifestone Large Shots (3 hits).
PASSIVES
- Arcane Alignment: All Astral spells recharge faster.
- Last Light: All damage dealt is increased against targets below half health.
- Cosmic Air: All flying creatures summoned by the Astral Monk are invisible.

- Scroll Barrier (Defensive Ability) Spell Interaction: Absorbing projectiles with Defense refreshes Holy spells.
PASSIVES
- Echo of Mercy: While on the ground, the Mystic Scribe emits a healing aura.
- Holy Magic Mastery: All Holy incantations recharge faster.
- Thousand Favors: Healing recharges Rank I and II creatures.
ELEMENTS & IMBUEMENTS
- Poison: Poison damage has been reduced across all ranks:
- Rank I: 0.5% → 0.1%
- Rank II: 1% → 0.3%
- Rank III: 2% → 0.5%
SPELLS
- Fireball
- Casting Time Reduced: Casting time reduced from 1s to 0.5s.
- Burning Aura Added: Fireball now emits a burning aura around its projectile.
- Earthquake
- Improved Stagger: Earthquake now staggers enemies more easily.
- Increased Building Damage: Deals +30% bonus damage based on target building’s maximum HP.
- Faster Recharge: Recharge time has been reduced.
- Thunder Ray
- Improved Snap Behavior: Target snapping has been improved for better responsiveness.
- Upgrade Improvements: Damage boost upgrades have been improved.
- New Damage Upgrade Added: An additional damage boost upgrade has been added.
- Fire Ray
- Improved Snap Behavior: Target snapping has been improved.
- Upgrade Improvements: Damage boost upgrades have been improved.
- New Damage Upgrade Added: An additional damage boost upgrade has been added.
- Damage increased.
- Grand Lightning: Slight damage nerf (−10%).
- Fire Rain: Slight damage nerf (−10%). Creature multiplier reduced from 130% to 120%.
- Astral Shot: Number of projectiles reduced from 5 to 4.
BUILDINGS
- Astral Tower
- Defensive Tower Role: A heavy defensive tower that targets enemies inside allied territory and can defend itself when attacked.
- Health Reduced: Base HP has been reduced.
- Crypt
- Health Reduced: Base HP has been reduced.
- Size Reduced: The Crypt’s footprint has been reduced.
- Spawn Behavior Updated: Now spawns 5 units per wave instead of 3, for a maximum of 15 instead of 12 every 30 seconds.
- Death Spawn Added: Upon destruction, the Crypt now spawns a final wave of 10 Skeleton Warriors.
CREATURES
- Global Creature Changes
- Hurt Threshold Adjustment: Light and heavy hurt thresholds on creatures have been lowered.
- Giant Shielder
- Health Reduced: HP reduced from 2300 to 1500.
- Damage Reduced: DPS reduced from 50 to 30.
- Structure Damage Reduced: Damage multiplier against structures reduced from 125% to 100%.
- Creature Damage Reduced: Damage multiplier against creatures reduced from 75% to 35%.
- Ruin Spiders
- DPS Increased: DPS increased from 16 to 20.
- Damage Role Adjusted: Damage against Spellcasters and creatures reduced from 100% to 50%.
- HP Increased: HP increased from 50 to 85
- Ogre
- Creature Damage Increased: Damage multiplier against creatures increased from 50% to 75%.
- Health Increased: HP increased from 2100 to 2300.
- Skeleton Warrior
- Creature Damage Increased: Damage against creatures increased from 150% to 160%.
- Structure Damage Reduced: Damage against structures reduced from 100% to 90%.
- Capture Speed Increased: Capture speed increased by 25%.
- DPS Increased: DPS increased from 12 to 15.
- Dryad
- Healing Stacking Reduced: Multiple Dryads now heal less when stacked.
- Max HP Healing Removed: Dryads no longer heal maximum HP.
- Healing Reduced: Healing reduced from 35/s to 30/s.
- Aura Radius Reduced: Healing aura radius reduced from 12 to 8.
- Health Reduced: HP reduced from 250 to 225.
- Rocket Soldier
- Creature & Spellcaster Damage Reduced: Damage reduced from 80% to 50%.
- Lifestone Damage Reduced: Damage against Lifestones reduced from 150% to 100%.
- Health Reduced: HP reduced from 240 to 220.
- DPS Increased: DPS increased from 8 to 10.
- Earth Golem
- Creature Damage Increased: Damage against creatures increased from 150% to 175%.
- Harpy
- Movement Speed Increased: Speed increased from 6.8 m/s to 7.5 m/s.
- Lizard Archer
- Building Damage Reduced: Damage against buildings reduced from 100% to 90%.
- Auto-aim Reduced: The auto-aim of Lizard Archer arrows has been reduced when targeting Spellcasters.
- Wyvern
- Structure Damage Reduced: Damage against buildings and Lifestones reduced from 100% to 90%.
- Juggernaut
- Lifestones Damage Reduced: Damage against Lifestones reduced from 200% to 150%.
TITANS
- Thanatos
- Altar Interaction Changed: Thanatos no longer automatically destroys or captures Altar Towers.
- Capture Behavior Added: Thanatos can now actively capture objectives.
- Revenge Mechanic Added: When receiving more than 4000 damage, Thanatos retaliates against Spellcasters.
- Anti-Air Spellcaster Targeting: Thanatos can now attack flying Spellcasters.
- Health Reduced: Base HP reduced from 20000 to 15000.
- Gaia Beast
- Capture Behavior Added: Gaia Beast can now capture objectives.
- Revenge Mechanic Added: When receiving more than 4000 damage, Gaia Beast retaliates against Spellcasters.
- Health Reduced: Base HP reduced from 25000 to 20000.
ARENAS
- Mausoleum
- Map Fix: Fixed a collision issue in the map.
- Bridge & Column Balance Pass: Adjusted durability and respawn behavior for map structures.
- Small Bridges
- Life increased from 1500 to 2000
- Respawn time increased from 30s to 60s
- Big Bridges
- Life increased from 5000 to 6000
- Columns
- Life before collapse reduced from 1000 to 250
BUG & IMPROVEMENTS FIX
- Projectile Collision Fix: Fixed an issue where small projectiles could destroy larger ones.
- Locomotion Cancel Fix: Fixed an issue where high-speed locomotion could not be interrupted when taking damage.
- Shaman Passive Interaction Fix: Fixed an issue preventing the Wall of Kamazad from benefiting from the Stone Shaman passive abilities.
- Controller Summon Fix: Fixed an issue where Titan summons did not function correctly when using a gamepad.
- Thunder Infusion Stability Fix: Fixed an issue where entities could sometimes lose their Thunder infusion.
- Neutral AI Reactivity Improved: Improved the responsiveness of neutral creatures and bosses when attacked outside their assigned altar.
- FX Readability Improvements: Improved visual effects globally to enhance screen readability.
