Notice: Spellcasters Chronicles ended service on June 19, 2026. The game is no longer playable. This website remains online as an archive of the project and its history.

PATCH NOTES 0.3
Archive
Mar 11, 2026

PATCH NOTES 0.3

NEW CONTENT

CREATURES

  • Spider Queen: Gigantic monster that infests the arena by continuously spawning Ruin Spiders.
    • Dev Comment: The Spider Queen is the second Rank IV Creature in Spellcasters Chronicles and the first to feature a Spawner role. She represents a major threat to Altars and Lifestones, as leaving a Spider Queen near a key strategic location can quickly shift the balance of the battle.
    • When infused with Elemental magic, the Ruin Spiders it spawns inherit the same infusion. This allows players to adapt their strategy: Thunder Infusion enables fast pushes, Fire Infusion increases damage output, while Ice Infusion helps secure and defend positions.

SPELLS

  • Rock Throw: Massive boulder dealing heavy damage to Buildings. On impact, stagger Creatures.
    • Stagger: Stuns the Creature for 5 seconds and doubles the amount of damage it receives.
      • Dev Comment: Where Spells like Fireball are meant to deal brut force damage, Spells like Rock Throw offer a much more tactical approach. Its long range enables long-distance sieges, especially against positions fortified with Buildings. Against Creatures, the Stagger effect creates a critical window of opportunity.

  • Madness: Chaotic aura that makes enemies attack nearby allies and enemies.
    • Dev Comment: This Spell is particularly effective against strategies that rely on spawning large numbers of Creatures.

COSMETICS

  • A new selection of cosmetics has made its way to the shop
    • The Sacred Sentinel and Spirit Scrollbinder bundles are now available for the Astral Monk and Mystic Scribe, respectively.
    • The Animal Guardians Catalyst collection is now complete, with the second half of its skins finally within reach.
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GAMEPLAY

GAME RULES CHANGES

  • Late-game max Population of Rank I Summons is reduced by 10 for all Spellcasters.
  • Rank I Summons max pop per level decreased.

Max pop gains per level: Lvl5 +5 | Lvl10 +5 | Lvl15 +10 | Lvl20 +10.

GAMEPLAY IMPROVEMENTS & FIXES

  • Fixed camera issues: Improved responsiveness, better framing, and removal of unwanted camera shake.
  • Fixed an issue where the visual effects of the Swamp Witch’s Ultimate Ability, “Dark Ascension”, remained on screen after the ability was used.
  • Harpy’s hitbox adjustment: Harpies are now easier to target.

SPELLCASTERS & SPELLS' DAMAGES VS BUILDINGS

  • Increased spell damage against buildings: Spells not specifically designed to target Buildings now deal 50% of their base damage (vs. previously 35% for most spells).
  • Adjustment to Spellcasters’ damage reduction against buildings:
    • Stone Shaman: 66% → 100%.
    • All other Spellcasters: 33% → 50%.

BALANCING

SPELLCASTERS

Dev Comment: Based on the current win rate of Spellcasters, the following balancing adjustments have been made.

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  • Poison Strike
    • Now deals splash damage on impact, even when Dark Ascension is not active.
    • Splash range: 2.5 m.
    • Slight increase of Poisoning effect: +8.5% faster. Creatures and Spellcasters now get poisoned more quickly when hit by Poison Strike.
  • Pact of Sacrifice now also triggers when your Creatures kill poisoned enemies (was previously limited to your own kills).
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  • Passive “Blazing Momentum” now provides a smaller recharge of Elemental Incantations when you or your creatures kill a Burning enemy.
    • Dev Comment: We are aware that “Blazing Momentum” and the Swamp Witch’s passive “Pact of Sacrifice” may trigger inconsistently. This issue will be resolved in an upcoming update.

INCANTATIONS

CREATURES

  • Lizard Archer
    • Increased damage modifier against flying creatures: 120% → 200%.
    • Movement speed increased: +10%.
    • Fixed an issue with auto-aim against fast creatures.
      • Dev Comment: The Archer is meant to be a hard counter to Harpies, but was underperforming.
  • Wolven Hunter
    • Movement speed increased: +10%.
      • Dev Comment: Wolven Hunters were too slow to push forward between their kills.
  • Harpy
    • Harpies no longer interrupt Rank I creatures during dive attack.
      • Dev Comment: This behavior previously allowed them to counter virtually any ground Rank I creatures. Their damage alone is already a strong enough threat.

BUG FIXES

  • Fixed an issue in Deckbuilding where previously used casts could not be dragged back into the deck after being replaced.
  • Fixed an issue where Faeries’ attack VFX did not reflect their current infusion.
  • Fixed an issue where the Neutral Ogre could fail to cast its Fireball attack in Nordic Shore.
  • Fixed an issue where creatures could retain previous infusion VFX after losing an infusion, causing multiple infusion effects to display simultaneously.
  • Fixed an issue causing the camera to shake indefinitely when spawning another creature right after a Rank III or higher unit.
  • Various crash fixes and stability improvements.
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