Servers will officially close on June 19, 2026. Click here for more information.

PATCH NOTES #7
Patch Notes
5 days ago

PATCH NOTES #7

BALANCING

SPELLCASTERS

image (38).png
  • Polarity Capsule now slightly auto-aims toward enemy Spellcasters.
  • Fixed an issue where the Technomancer could heal itself with Polarity Capsule.
  • The Technomancer now Infuses Creatures with Thunder faster by using Polarity Capsule.
  • Increased the damage and Thunder effect from the Technomancer passive Final Discharge.
IronSorcerer02.png
  • Fixed an issue where the Iron Sorcerer’s auto-sprint could be triggered while Rune Shield was active.

INCANTATIONS

SPELLS

  • Elemental Rays (Fire Ray, Thunder Ray, Poison Breath, Ice Ray)
    • Significantly increased Infusion speed.
    • Increased damage against Creatures to 125% (previously 120%).
  • Madness
    • Increased duration from 15s to 20s.
  • Blizzard
    • Increased duration from 10s to 20s.
  • Holy Arrow
    • Damage per projectile increased from 60 to 80.
    • Healing per projectile increased from 125 to 150.
    • Increased auto-aim range and tracking speed.
    • Fixed an issue in the deckbuilding description displaying incorrect damage and healing values.
    • Fixed an issue causing enemy Creatures to be auto-aimed.

CREATURES

  • Skeleton Warrior
    • Increased capture speed bonus from +25% to +80%
  • Juggernaut
    • Added a 2,500 damage threshold: any damage received exceeding this value is now reduced by 50%.
  • Siren
    • Applies Madness (confusion effect) more quickly through its scream.
  • Gnoll Spearman
    • Staggers Creatures much faster.
  • Steam Tank
    • Added auto-aim against Spellcasters.
    • Adjusted auto-aim to be more efficient against Creatures.

BUILDINGS

  • Ballista
    • Increased damage vs Buildings from 10% to 100%.
    • Increased damage vs Creatures from 90% to 100%.
    • Increased auto-aim accuracy.
  • Trap
    • Increased damage per explosion from 700 to 1000.

GAME RULES CHANGES

  • Thunder Effect - Electrified
    • Increased damage and range when triggered on Rank I and II Creatures.
    • Reduced damage when triggered on Rank III and higher Creatures.
    • Decreased the Electroshock overall max number of targets.
WISHLIST THE GAME NOW