
Patch Notes
5 days ago
PATCH NOTES 0.2
NEW FEATURES
GAME RULES CHANGES
HEAL
- Lifestones now heal Spellcasters within their territory until they are destroyed: 10 HP/s.
SPAWNER
- Reduced the amount of XP granted by Creatures spawned by Buildings: 10 → 5 XP.
- Dev comment: This adjustment aims to limit passive XP farming strategies.
LEVEL UP
- The XP threshold for reaching level 25 and above has been increased.
- Dev comment: High levels were being reached too easily. This adjustment gives the trailing team more opportunity to catch up.
PROGRESSION
- Knowledge costs adjustments: Based on player feedback, Incantation prices have been adjusted to create a smoother progression curve and ensure better system consistency.
- Player compensation for cost adjustments: All players who have been playing since the start of Early Access up until 02 March 2026 13:00 will receive 2,000 Knowledge as compensation.
GAMEPLAY IMPROVEMENTS & FIXES
- Fixed an issue causing incorrect XP rewards for summoning Rank II Buildings. XP is now aligned with Rank II Creatures at 150.
- Fixed a bug preventing Buildings from spawning Creatures in certain locations, particularly in Mausoleum.
- Fixed an issue where some Spellcasters could be offered 2 Defence Charge Upgrades at the same time, even though they’re supposed to have only one (Iron Sorcerer, Swamp Witch, Fire Elementalist, Astral Monk).
- Fixed an issue where some Rank III Creatures' damage upgrades effects were lower than expected.
- Fixed an issue where activating a Cast Stone granted more max charges than intended if the spell was already upgraded.
- Fixed an issue where damage numbers sometimes did not display.
SWAMP WITCH
- Fixed a bug where the Passive Ability “Pact of Sacrifice” incorrectly interacted with Necromancy Summons and caused incorrect recharges.
- Fixed a bug where the Swamp Witch’s auto-aim range was shorter than her actual attack reach.
- Corrected the “Dark Ascension” effect on “Poison Strike”, Splash damage and Poisoning effect now inflict their intended amount.
BALLISTA
- Fixed a bug resulting in the extension of the projectile’s initial range.
ROCKET SOLDIER FACTORY
- Fixed a bug causing inconsistent spawning behavior. The Rocket Soldier Factory’s spawn frequency is now aligned with other Buildings (Crypt and Harpy Nest).
HARPY NEST
- Fixed a bug related to XP gain when summoned: 0 → 300.
HOLY ARROW
- Fixed an issue where healing was applied to yourself instead of only to other allied Spellcasters.
RHINO RIDER
- Resolved an issue causing the charge to inflict lower-than-intended damage.
- Resolved a behavior issue when hit by an Astral Tower.
BALANCING
SPELLCASTERS

- Poison Strike damages reduced by 27%.
- Poison Strike damages against Spellcaster reduced by an additional 12%.
- Dev Comment: As a Duelist, the Swamp Witch needs to stay efficient against individual creatures. However she was too powerful compared to the Astral Monk and needed some adjustments.
INCANTATIONS
SPELLS
- Astral Shot
- Reduced the damages per projectile: 30 → 28.
- Dev Comment: Astral Shot is overrepresented in players’ decks, so its power has been slightly reduced.
CREATURES
- Rhino Rider
- HP increased: 450 → 550.
- Dev Comment : In the current Meta, Rhino Riders lacked sustainability to be efficient against Buildings.
- Harpy
- Starting HP reduced: 100 → 80.
- Reduced the damages against Lifestones and Buildings: 100% → 85%.
- Dev Comment: Harpies were too powerful when spawned by the Harpy Nest with resistance boosts (Ice Infusion, HP upgrades…), and it favored a crushing aerial Meta. Additionally, their Dive Attack cooldown made them too effective against Lifestones and Buildings, even though their original role was to capture Altars quickly and to counter melee units.
Bugs & Improvements Fix
- Fixed an issue where the main menu tabs could disappear after a game.
- Improved the stability with GPU crash resolutions.
