
Patch Notes
Mar 11, 2026
PATCH NOTES 0.3
NEW CONTENT
CREATURES
- Spider Queen: Gigantic monster that infests the arena by continuously spawning Ruin Spiders.
- Dev Comment: The Spider Queen is the second Rank IV Creature in Spellcasters Chronicles and the first to feature a Spawner role. She represents a major threat to Altars and Lifestones, as leaving a Spider Queen near a key strategic location can quickly shift the balance of the battle.
- When infused with Elemental magic, the Ruin Spiders it spawns inherit the same infusion. This allows players to adapt their strategy: Thunder Infusion enables fast pushes, Fire Infusion increases damage output, while Ice Infusion helps secure and defend positions.
SPELLS
- Rock Throw: Massive boulder dealing heavy damage to Buildings. On impact, stagger Creatures.
- Stagger: Stuns the Creature for 5 seconds and doubles the amount of damage it receives.
- Dev Comment: Where Spells like Fireball are meant to deal brut force damage, Spells like Rock Throw offer a much more tactical approach. Its long range enables long-distance sieges, especially against positions fortified with Buildings. Against Creatures, the Stagger effect creates a critical window of opportunity.
- Madness: Chaotic aura that makes enemies attack nearby allies and enemies.
- Dev Comment: This Spell is particularly effective against strategies that rely on spawning large numbers of Creatures.
COSMETICS
- A new selection of cosmetics has made its way to the shop
- The Sacred Sentinel and Spirit Scrollbinder bundles are now available for the Astral Monk and Mystic Scribe, respectively.
- The Animal Guardians Catalyst collection is now complete, with the second half of its skins finally within reach.

GAMEPLAY
GAME RULES CHANGES
- Late-game max Population of Rank I Summons is reduced by 10 for all Spellcasters.
- Rank I Summons max pop per level decreased.
Max pop gains per level: Lvl5 +5 | Lvl10 +5 | Lvl15 +10 | Lvl20 +10.
GAMEPLAY IMPROVEMENTS & FIXES
- Fixed camera issues: Improved responsiveness, better framing, and removal of unwanted camera shake.
- Fixed an issue where the visual effects of the Swamp Witch’s Ultimate Ability, “Dark Ascension”, remained on screen after the ability was used.
- Harpy’s hitbox adjustment: Harpies are now easier to target.
SPELLCASTERS & SPELLS' DAMAGES VS BUILDINGS
- Increased spell damage against buildings: Spells not specifically designed to target Buildings now deal 50% of their base damage (vs. previously 35% for most spells).
- Adjustment to Spellcasters’ damage reduction against buildings:
- Stone Shaman: 66% → 100%.
- All other Spellcasters: 33% → 50%.
BALANCING
SPELLCASTERS
Dev Comment: Based on the current win rate of Spellcasters, the following balancing adjustments have been made.

- Poison Strike
- Now deals splash damage on impact, even when Dark Ascension is not active.
- Splash range: 2.5 m.
- Slight increase of Poisoning effect: +8.5% faster. Creatures and Spellcasters now get poisoned more quickly when hit by Poison Strike.
- Pact of Sacrifice now also triggers when your Creatures kill poisoned enemies (was previously limited to your own kills).

- Passive “Blazing Momentum” now provides a smaller recharge of Elemental Incantations when you or your creatures kill a Burning enemy.
- Dev Comment: We are aware that “Blazing Momentum” and the Swamp Witch’s passive “Pact of Sacrifice” may trigger inconsistently. This issue will be resolved in an upcoming update.
INCANTATIONS
CREATURES
- Lizard Archer
- Increased damage modifier against flying creatures: 120% → 200%.
- Movement speed increased: +10%.
- Fixed an issue with auto-aim against fast creatures.
- Dev Comment: The Archer is meant to be a hard counter to Harpies, but was underperforming.
- Wolven Hunter
- Movement speed increased: +10%.
- Dev Comment: Wolven Hunters were too slow to push forward between their kills.
- Harpy
- Harpies no longer interrupt Rank I creatures during dive attack.
- Dev Comment: This behavior previously allowed them to counter virtually any ground Rank I creatures. Their damage alone is already a strong enough threat.
BUG FIXES
- Fixed an issue in Deckbuilding where previously used casts could not be dragged back into the deck after being replaced.
- Fixed an issue where Faeries’ attack VFX did not reflect their current infusion.
- Fixed an issue where the Neutral Ogre could fail to cast its Fireball attack in Nordic Shore.
- Fixed an issue where creatures could retain previous infusion VFX after losing an infusion, causing multiple infusion effects to display simultaneously.
- Fixed an issue causing the camera to shake indefinitely when spawning another creature right after a Rank III or higher unit.
- Various crash fixes and stability improvements.
