PATCH NOTES 0.3
Patch Notes
Mar 11, 2026

PATCH NOTES 0.3

NEW CONTENT

CREATURES

  • Spider Queen: Gigantic monster that infests the arena by continuously spawning Ruin Spiders.
    • Dev Comment: The Spider Queen is the second Rank IV Creature in Spellcasters Chronicles and the first to feature a Spawner role. She represents a major threat to Altars and Lifestones, as leaving a Spider Queen near a key strategic location can quickly shift the balance of the battle.
    • When infused with Elemental magic, the Ruin Spiders it spawns inherit the same infusion. This allows players to adapt their strategy: Thunder Infusion enables fast pushes, Fire Infusion increases damage output, while Ice Infusion helps secure and defend positions.

SPELLS

  • Rock Throw: Massive boulder dealing heavy damage to Buildings. On impact, stagger Creatures.
    • Stagger: Stuns the Creature for 5 seconds and doubles the amount of damage it receives.
      • Dev Comment: Where Spells like Fireball are meant to deal brut force damage, Spells like Rock Throw offer a much more tactical approach. Its long range enables long-distance sieges, especially against positions fortified with Buildings. Against Creatures, the Stagger effect creates a critical window of opportunity.

  • Madness: Chaotic aura that makes enemies attack nearby allies and enemies.
    • Dev Comment: This Spell is particularly effective against strategies that rely on spawning large numbers of Creatures.

COSMETICS

  • A new selection of cosmetics has made its way to the shop
    • The Sacred Sentinel and Spirit Scrollbinder bundles are now available for the Astral Monk and Mystic Scribe, respectively.
    • The Animal Guardians Catalyst collection is now complete, with the second half of its skins finally within reach.
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GAMEPLAY

GAME RULES CHANGES

  • Late-game max Population of Rank I Summons is reduced by 10 for all Spellcasters.
  • Rank I Summons max pop per level decreased.

Max pop gains per level: Lvl5 +5 | Lvl10 +5 | Lvl15 +10 | Lvl20 +10.

GAMEPLAY IMPROVEMENTS & FIXES

  • Fixed camera issues: Improved responsiveness, better framing, and removal of unwanted camera shake.
  • Fixed an issue where the visual effects of the Swamp Witch’s Ultimate Ability, “Dark Ascension”, remained on screen after the ability was used.
  • Harpy’s hitbox adjustment: Harpies are now easier to target.

SPELLCASTERS & SPELLS' DAMAGES VS BUILDINGS

  • Increased spell damage against buildings: Spells not specifically designed to target Buildings now deal 50% of their base damage (vs. previously 35% for most spells).
  • Adjustment to Spellcasters’ damage reduction against buildings:
    • Stone Shaman: 66% → 100%.
    • All other Spellcasters: 33% → 50%.

BALANCING

SPELLCASTERS

Dev Comment: Based on the current win rate of Spellcasters, the following balancing adjustments have been made.

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  • Poison Strike
    • Now deals splash damage on impact, even when Dark Ascension is not active.
    • Splash range: 2.5 m.
    • Slight increase of Poisoning effect: +8.5% faster. Creatures and Spellcasters now get poisoned more quickly when hit by Poison Strike.
  • Pact of Sacrifice now also triggers when your Creatures kill poisoned enemies (was previously limited to your own kills).
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  • Passive “Blazing Momentum” now provides a smaller recharge of Elemental Incantations when you or your creatures kill a Burning enemy.
    • Dev Comment: We are aware that “Blazing Momentum” and the Swamp Witch’s passive “Pact of Sacrifice” may trigger inconsistently. This issue will be resolved in an upcoming update.

INCANTATIONS

CREATURES

  • Lizard Archer
    • Increased damage modifier against flying creatures: 120% → 200%.
    • Movement speed increased: +10%.
    • Fixed an issue with auto-aim against fast creatures.
      • Dev Comment: The Archer is meant to be a hard counter to Harpies, but was underperforming.
  • Wolven Hunter
    • Movement speed increased: +10%.
      • Dev Comment: Wolven Hunters were too slow to push forward between their kills.
  • Harpy
    • Harpies no longer interrupt Rank I creatures during dive attack.
      • Dev Comment: This behavior previously allowed them to counter virtually any ground Rank I creatures. Their damage alone is already a strong enough threat.

BUG FIXES

  • Fixed an issue in Deckbuilding where previously used casts could not be dragged back into the deck after being replaced.
  • Fixed an issue where Faeries’ attack VFX did not reflect their current infusion.
  • Fixed an issue where the Neutral Ogre could fail to cast its Fireball attack in Nordic Shore.
  • Fixed an issue where creatures could retain previous infusion VFX after losing an infusion, causing multiple infusion effects to display simultaneously.
  • Fixed an issue causing the camera to shake indefinitely when spawning another creature right after a Rank III or higher unit.
  • Various crash fixes and stability improvements.
WISHLIST THE GAME NOW

WISHLIST THE GAME NOW