PATCH NOTES 0.4
Patch Notes
Mar 26, 2026

PATCH NOTES 0.4

NEW FEATURES

  • Input Remapping: Keyboard & mouse players can now customize their keybindings.
  • Training Mode: Test your Spellcaster and its deck directly from the Deckbuilding menu in a safe environment. Abilities recharge faster, your Spellcaster is invincible, and you can practice against various enemy setups while experimenting with abilities and additional Spells throughout the map.
  • Incantation Details Page: Added a new detailed view for each Incantation, displaying a wide range of stats including cast time, damage, health, and more, along with updated preview videos.
  • Creature Customization: Added a new system allowing players to customize their Creatures.

NEW CONTENT

MAP

  • Kamazad: Kamazad was once a vast plain that became the battlefield of ancient Titans, whose remains eventually formed the region’s mountains. The Borean tribes settled there, forming a deep spiritual bond with the land and evolving under its powerful magic. Now, as outside forces seek its resources, the Titans’ voices grow stronger, hinting at an imminent awakening.
    • Dev comment: Kamazad has been designed as a more readable and strategically open battlefield, with increased long-range visibility due to its flatter layout. Its high-altitude setting reduces vertical Spellcaster limits, creating more grounded engagements. Environmental ice plays a key role in combat, with destructible structures that can be used to control enemy movement and reshape fights. The map also introduces a dual-layer structure with a hidden cavern system for ambush-based strategies, alongside secret locations similar to Nordic Shore, rewarding exploration. Fragile mountain bridges add risk-reward traversal options, while a new Boss encounter brings additional gameplay challenges.

SPELLS

  • Blizzard: Storm of ice that freezes enemy Creatures in a wide area.

COSMETICS

A new wave of cosmetics has made its way to the shop:

  • The Stone Shaman takes on a new look with the Blizzard Watcher bundle, available now.
  • The Ancient Glory Lifestone debuts as the first cosmetic of its kind, offering a deeper immersion into the world of Kamazad.
  • The Master of the Elements Catalyst bundle is also now available, featuring exclusive special visual effects.
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  • Three new Creature bundles are also available, each bringing a fearsome duo to your roster:
    • Ygarill Convenbound: Giant Shielder & Harpy.
    • Varani Wardens: Ogre & Wyvern.
    • Valm Ironforged: Earth Golem & Lizard Archer.
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GAMEPLAY

GAME RULES CHANGES

  • All Rank IV Incantations now recharge slightly slower, aligning with Juggernaut’s recharge speed.
  • Reduced Spell damage against Lifestones (5% → 2.5%).

GAMEPLAY IMPROVEMENTS & FIXES

  • Camera: Removed non-gameplay camera effects that could impact gameplay.
    • Dev Comment: This change ensures that camera behavior remains purely functional and does not interfere with gameplay clarity or player control.
  • Upgrades now appear in fixed positions in the UI instead of changing position.
  • Swamp Witch: Reworked damage calculation to remove unintended penalties when using Ray Spells, and adjusted damage with Poison Strike to bring overall output back in line with intended values.
    • Dev Comment: We identified inconsistencies in how Swamp Witch damage was calculated, causing Ray Spells to underperform while Poison Strike was dealing more damage than intended. This resulted in an overall performance slightly above target. These adjustments aim to normalize her damage output and align it with the intended design (20 damage per Poison Strike instead of 30). We will monitor her performance closely and make further tuning if necessary.
  • Mystic Scribe: When the Mystic Scribe is on the ground, the passive ability “Echoes of Mercy” is now represented by a visual AoE indicator.
  • Fixed an issue where the Stone Shaman had increased starting charges for Rank II Creatures and Buildings.
  • Fixed an issue where the Giant Shielder could disappear when attacked by a Lifestone, causing a population softlock.
  • Fixed an issue causing the Spider Queen to spawn 2 Souls on death instead of 1.
  • Fixed an issue where Ruin Spiders spawned by the Spider Queen did not trigger the Swamp Witch’s passive “Brood Rite”.
  • Fixed an issue where the Siren spawn duration was shorter than expected.
  • Fixed an issue causing Dryad’s infused projectiles to last longer than expected.
  • Fixed a bug where Earth Golem received an incorrect amount of damage when Staggered.
  • Fixed an issue where the hurt interruption duration was longer than expected for the following Creatures: Wolven Hunter, Ogre, Rhino Rider, Rocket Soldier, Steam Tank, Faerie.
  • Holy Arrow: Updated visual effects for better clarity.
  • Metamorphosis now correctly affects flying Creatures.
  • Fixed incorrect Grand Lightning’s seal size, making it align with the real AoE logic size.
  • Fixed a bug where Fire Ray was dealing an incorrect amount of damage against Spellcasters.
  • Fixed a bug where the Rampart had a lower, incorrect amount of Health that displayed in the deckbuilding info.
  • Fixed a bug where pings remained visible on invisible entities, revealing their location.

BALANCING

SPELLCASTERS

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  • Enchanters XP rebalancing: Increased XP gain from Building Enchantments (10 → 100).
    • Dev comment: Enchanters specific gameplay loop was not sufficiently rewarded with XP, resulting in a lower level reach at the end of the game.
  • Increased jump speed.
    • Dev comment: On the ground, the Stone Shaman is supposed to be the fastest Spellcaster and previous speed changes was making him too slow.
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  • Enchanters XP rebalancing:
    • Increased XP gain from Enchantments (10 → 12).
    • Increased XP gained from healing (5 → 5.5 per 100 HP).
      • Dev comment: Enchanters specific gameplay loop was not sufficiently rewarded with XP, resulting in a lower level reach at the end of the game.

INCANTATIONS

SPELLS

  • Fire Rain
    • Reduced duration from 15s → 10s
      • Dev comment: Fire Rain is intended as a strong area control spell, but was overperforming against Titans. This change brings it back in line while maintaining its role.

CREATURES

  • Faerie
    • Slightly increased movement speed (2.5 m/s → 2.8 m/s).
      • Dev comment: Faeries were slightly too slow to properly fulfill their intended role as sneaky assassin creatures.
  • Lich
    • Reduced health (500 → 430).
    • Reduced curse AoE duration (4s → 3s).
      • Dev comment: As a ranged creature applying a slowing affliction, Lich was too safe for its staying power. This adjustment reduces its survivability and makes it easier to deal with.

TITANS

    • Damage DPS gain at lvl 15 / 20 / 25 decreased from 20% / 40% / 60% -> 15% / 35% / 60%.
      • Dev comment: Titans were reaching high DPS too early. This change delays their late-game power spike.

ARENAS

  • Chests
    • Chests now require multiple hits to open instead of being based on damage:
      • Common chest: 3 hits
      • Epic chest: 6 hits
      • Legendary chest: 9 hits
    • Each attack counts as a single hit, and the counter resets if the chest is not hit for 2 seconds.
      • Dev comment: This change reinforces chests as key points of contest, encouraging more player interaction around them. By removing the dependency on damage, interactions are now more consistent and prevent chests from being cleared too quickly, especially in late-game situations.

IMPROVEMENTS

  • Scoreboard: The in-game and end-game scoreboards now display player levels and equipped decks, making match insights clearer during and after each battle.
  • Graphics Options: Added Motion Blur setting.
  • HUD: Optimized UI sizing and reduced on-screen visual clutter.
  • Tutorial: Improved tutorial flow and pacing, reworked arena combat objectives, better guided ability usage, and various fixes.
  • Ranked mode: Added an in-game view displaying all rank tiers and their progression details.

BUG FIXES

  • Fixed a major memory leak that could lead to performance degradation.
  • Various CPU and GPU performance optimizations.
  • Various crash fixes and stability improvements.
  • Resolved issues where certain visual effects were incorrectly scaled or offset.
  • Resolved issues where chat, settings, and in-game menus could overlap or remain interactive incorrectly.
  • Fixed issues with missing outlines, icons, and hover states in several UI elements.
  • Fixed various localization issues.
WISHLIST THE GAME NOW

WISHLIST THE GAME NOW